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GLASSBOY

  • Personal Project dedicated to my roommate Greg Smith.

  • On the 4th of July my roommate Greg was murdered by my other roommate. Ever since then I kept feeling guilty about the incident, believing I could have said or done something to prevented this. I kept blaming myself for what had happened. Creating this game helped me overcome those issues.

  • When first starting this game, I had one goal in mind and that was to "honor" Greg.  I put a lot of hard work into this game and was able to finally move on. 

  • Third Person puzzle game where you play as a Glassboy that's trying to escape the dungeon while finding his memories. 

  • Game Engine: Unity

Game Projects: List

MONSTER TAMER

  • Capstone project for my final year at UC Irvine. Took 2 quarters of development for the project.

  • The game is a menu driven RPG game where you can level up your humans to defeat the champion of the town. 

  • Game Engine: Unity

  • My roles where 3D Artist, Programmer, Designer, and UI

Game Projects: List

GNOME MAN'S LAND

  • Created in a team for SGDA Global Game Jam 2021.

  • A 2D platformer game where you play as a gnome and try to find your way out with your little fairy friend. 

  • Game Engine: Unity

  • My roles were programmer, UI, and level design.

Game Projects: List

THE LONG WALK

  • Developed using C++, Blueprints, and Blender.

  • Using Unreal Engine created a first-person horror game where the player must complete objectives with a limited amount of battery life in their flashlight.

  • Game Engine: Unreal

  • My roles were 3D Artist, Programmer, designer, and UI.

Game Projects: List

PROJECT OW

  • Fan made Hero Concepts from the video game Overwatch. 

  • When Overwatch first came out, I fell in love with the game instantly. To a point where I kept a journal and wrote down hero concepts whenever I had an idea.

  • I decided to translate my ideas into Unity, so I can have a playable prototype of some of my hero concepts.

  • Game Engine: Unity

  • Personal Project so my roles were game designer, 3D artist, UI, and Programmer.

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Game Projects: List

ALIEN DUNGEON

  • In a team created a 2D CO-OP alien-themed dungeon crawler game. 

  • The goal of the game was to kill all aliens in order to get to the final boss and escape the Alein Dungeon.

  • Game Engine: Unity

  • My roles were programmer, game designer, and producer.

Game Projects: List

PONG BREAKER

  • In a team created a 2D CO-OP brick breaker game.

  • With your teammate you need to destroy all bricks in the center in order to progress.

  • Game Engine: Unity

  • My roles were programmer, 2D artist, UI, and level designer.

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Game Projects: List
Comet.webp

A COMET COMETH

  • Personal project where I created a 2D puzzle mobile game.

  • Goal is to launch a comet and get it into a portal. However, you must tap your screen in order to make blocks tangible and intangible to allow the comet to bypass it or bounce off it.

  • Game Engine: Unity

  • My role was game designer, 2D artist, programmer, and UI

  • Currently available for Android only.

Game Projects: List

You may find my itch.io here. Other projects I worked on remained unfinished, so I decided to except them from my itch and portfolio page. 

Game Projects: Text
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